Graph Theory
[If you're already comfortable with graph theory, skip ahead to Reachability.]
For a rather math-intensive introduction to graph theory, see Wikipedia. Here's a very short version of the definition they use there:
A graph refers to a collection of nodes and a collection of edges that connect pairs of nodes.
Graph theory can be used to describe a lot of things, but I'll start off with one of the most straightforward examples: maps. You can think of graph theory as a way of encoding information about two aspects of a map: places to go, and ways to get there.
Let's start at the very beginning, shall we?
[By the way: as important human inventions go, I happen to think graph theory is right up there alongside bacon and indoor plumbing. It takes some time to really sink in, though, so if you find your eyes glazing over in this section, don't worry about it. As long as the page about reachability makes sense to you, you can come back and reread these pages later.]
- About This Site
- Git Makes More Sense When You Understand X
- Example 1: Kent Beck
- Example 2: Git for Ages 4 and Up
- Example 3: Homeomorphic Endofunctors
- Example 4: LSD and Chainsaws
- The Internet Talks Back!
- Graph Theory ←HEAD
- Seven Bridges of Königsberg
- Places To Go, and Ways to Get There
- Nodes and Edges
- Attaching Labels to Nodes
- Attaching Labels to Edges
- Directed Versus Undirected Graphs
- Reachability
- Graphs and Git
- Visualizing Your Git Repository
- References
- The Reference Reference
- Making Sense of the Display
- Garbage Collection
- Experimenting With Git
- References Make Commits Reachable
- My Humble Beginnings
- Branches as Savepoints
- Use Your Targeting Computer, Luke
- Testing Out Merges
- Rebase From the Ground Up
- Cherry-Picking Explained
- Using 'git cherry-pick' to Simulate 'git rebase'
- A Helpful Mnemonic for 'git rebase' Arguments
- The End